


It’s such a bizarre levelling-up system, and one that gives you very little sense of actual progression. It took me about five hours of regular play to figure out that grabbing five Star Cards for my Assault Trooper actually opened up the second equip slot. The issue here is that while this convoluted system of ‘getting new abilities’ and customising your character builds is indeed much deeper than the original game, it’s also massively overcomplicated. Then there’s character XP, which allows you to upgrade cards, and milestones that need to be completed, and… so much to keep track of.

Star Cards have four levels of variety, ranging from Common to Epic, and the more Star Cards you own the more slots you unlock to equip them in battle. You can win Star Cards from the ever popular random loot crate system, or you can buy them with Crafting Points - one of the game’s three unique currencies.

The sheer variety allows you to really customise your class, but unlocking them is a confusing mess. There are loads more of them, and they’re separated into ‘Boost’ (they make you better at stuff) and ‘Ability’ (they give you new stuff) types. Star Cards, for example, have been greatly overhauled since Battlefront 1. It’s the finishing touches that it shoots wide with. So, Star Wars Battlefront 2 does really nail the basic stuff. But Starfighter Assault remains entertaining each time.Įach of the ground-based maps scale incredibly well to suit every mode and, while some like the Palace at Theed lack much imagination, there’s a decent variety to the locations, allowing each of the different classes and heroes to shine at some point. Yes, you’ll crash into lumps of smashed space-station, yes you’ll be overwhelmed by the chaos of the battle, and sure you’ll score both amazing victories and crushing losses. The stage set above Endor is a delight, as you weave through debris from the recently detonated Deathstar at the climax of Return of the Jedi, scrapping to destroy targets or desperately attempting to defend your objectives in a decent variety of craft. While the starfighter stuff in the original is passable, it has been finely tuned for Battlefront 2, and the maps you fly through are wonderful playgrounds for deadly experimentation. The new Starfighter Assault mode is an absolute highlight, taking the objective-based ‘attack and defend’ mantra from the old Walker Assault and applying it to epic space battles. In the previous Star Wars Battlefront it was (mostly) Walker Assault or GTFO, but Battlefront 2 offers several modes you’ll be playing extensively in the months to come. Mandatory Jedi similes aside, let’s start by looking at multiplayer - by far the strongest part of the package.
